Ryan Goldade’s Personal Page
I am research scientist with the Gemini team at Meta’s Reality Labs Research in Zurich. Previously I was a research engineer with the Pittsburgh team working on Codec Avatars.
I did my PhD in computer science at the University of Waterloo and received the 2021 Alain Fournier Award for Outstanding Doctoral Dissertation in Computer Graphics in Canada . My research focused on fluid simulations with applications in computer graphics and I am supervised by Dr. Christopher Batty. My research has been featured in Motherboard, 80 Level, the SIGGRAPH 2019 and 2020 Technical Papers Preview, and Two Minute Papers 2019 and 2020. My PhD research has been incorporate into the VFX software package, Houdini, as the air incompressibilty features (16.5) and adaptive viscosity (18.5).
During my PhD, I also worked part-time for SideFX Software as a software developer for their Houdini FX software package. I designed several new features for their fluid simulation pipeline, such as the surface tension and suction fluid tools (16.0), narrow-band FLIP (16.5, 17.0, 17.5), air incompressibility (16.5), new ocean simulation tools (guided volumes and boundary layer) (16.0), and adaptive pressure projection (18.0), and adaptive viscosity (18.5). Both my adaptive viscosity and reduced fluids research projects have been implemented as plug-ins to Houdini. My work with SideFX has been featured on the Discovery Channel and my Masterclass video, highlighting the new features I designed for Houdini 16, has over 45 thousand views.
Publications
Constraint Bubbles and Affine Regions: Reduced Fluid Models for Efficient Immersed Bubbles and Flexible Spatial Coarsening
Ryan Goldade, Mridul Aanjaneya, and Christopher Batty
ACM Transaction on Graphics (SIGGRAPH Proceedings) 2020
[Project page] [Source code]An Adaptive Variational Finite Difference Framework for Efficient Symmetric Octree Viscosity
Ryan Goldade, Yipeng Wang, Mridul Aanjaneya, and Christopher Batty
ACM Transaction on Graphics (SIGGRAPH Proceedings) 2019
[Project page] [Source code]An Efficient Geometric Multigrid Solver for Viscous Liquids
Mridul Aanjaneya1, Chengguizi Han, Ryan Goldade, and Christopher Batty (1Lead and supervising author.)
Proceedings of the ACM in Computer Graphics and Interactive Techniques (SCA proceedings) 2019
[Project page]A Practical Method for High-Resolution Embedded Liquid Surfaces
Ryan Goldade, Christopher Batty, and Chris Wojtan
Computer Graphics Forum (Eurographics) 2016
[Project page]
Thesis, Posters, Etc.
Efficient Liquid Animation: New Discretizations for Spatially Adaptive Liquid Viscosity and Reduced-Model Two-Phase Bubbles and Inviscid Liquids
Ryan Goldade
PhD Thesis (University of Waterloo) 2021
[Project page]Constraint Bubbles: Adding Efficient Zero-Density Bubbles to Incompressible Free Surface Flow
Ryan Goldade, Christopher Batty
arXiv 2017. Superceded by [Reduced Fluids]
[Pre-print]Towards Real-time Sea-floor Surface Reconstruction and Classification using 3-D Side-scan Sonar
Ryan Goldade
MASc Thesis (Simon Fraser University) 2014
[Project page]Real Time Smoke and Fire using Triangle Meshes
Ryan Goldade, Todd Keeler, Robert Bridson
Symposium on Computer Animation 2013 (Poster and demo)(best poster winner)
[Project page]
Awards
- Queen Elizabeth II Graduate Scholarship in Science & Technology
Year: 2016. Value: $15,000 - President’s Graduate Scholarship
Year: 2016. Value: $10,000 - Graduate Excellence Award In Computer Science
Year: 2016. Value: $5,000 - Graduate Excellence Award In Computer Science
Year: 2015. Value: $5,000 - University of Waterloo Graduate Entrance Scholarship
Year: 2014. Value: $5,000
Education
- University of Waterloo - School of Computer Science
PhD 2021 - Simon Fraser University - School of Engineering Science
MASc 2014 - Simon Fraser University - School of Engineering Science
BASc 2009
Work Experience
- Facebook Reality Labs May 2020 - Present
- SideFX Software
April 2016 - May 2020 - Weta Digital
June 2018 - July 2018 - IST Austria
February 2014 - June 2014 - Microsoft Canada
November 2012 - October 2013